- What is Shadertoy?
- How to transfer a Shadertoy shader to PlayCanvas?
- Why transfer Shadertoy shaders to PlayCanvas?
This tutorial aims to introduce a series of shader effects and how to transfer them for use in PlayCanvas. If you find this useful, educational or just cool, support us on Patreon to speed everything up!
- How do 2D layers work in PlayCanvas?
- How to setup the render order for the sprites for this level?
- How to create the column obstacles?
- How to make them scroll with the level?
- How to setup collisions with the columns?
This is the fourth part in the tutorial series on how to convert a Unity3D project to PlayCanvas. If you haven't red the previous parts, I would suggest to do it now.
- What is Ionic?
- Why use it with PlayCanvas?
- How to use the template project?
- What to be careful of?
This tutorial aims to introduce the Ionic to PlayCanvas template project. Using the Ionic Framework PlayCanvas applications can deliver a great mobile-friendly UX with a minimal effort.
This tutorial assumes a minimal knowledge in using the PlayCanvas editor.
- How to setup the project?
- How to transfer the shader?
- How to select a palette for each object?
This is a small tutorial in which we learn how to transfer an existing shader from the Shadertoy library to PlayCanvas. Mastering this process opens up many possibilities for using open source shaders and effects in your projects.
- How does user input works in PlayCanvas?
- How to listen for mouse input?
- What about touch gestures?
- How to give a boost to the bird?
- How to know when the bird hits the ground?
This is the third part in the tutorial series on how to convert a Unity3D project to PlayCanvas. If you haven't red the previous parts, I would suggest to do it now. You can study the first part here.